![]() ![]() I realize there is an indicator when one is hurled in my direction, but when I’m in-scope and my attention is diverted, I don’t appreciate being spaghettied by something I can do nothing about. ![]() ![]() ![]() In five hours of play time, I was killed more than one hundred times by these pesky handheld explosive devices. I disagree entirely with these opinions, and I’ll tell you why.įirst, it’s the grenades. However, it’s safe to say I won’t make friends here, because judging by critical and player reception, Treyarch’s return to World War II was well-received. I have dabbled in Call of Duty 4’s campaign but was unimpressed until, of course, I found a copy of World at War hiding on my shelf, unopened. An applicable translation here is that I had given up on the Call of Duty franchise after the incredible second iteration, as I’d watched the franchise take a turn towards catering to online gameplay in favor of its epic solo roots. The lone exception here is Team Fortress 2, of which I’ve played nearly five hundred hours. I have such a bias primarily because I enjoy single player experiences more –the scripted sequences, interactivity with characters, narrative, and doing whatever I want and not being responsible. ![]()
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